Some players are finding this a bit difficult to manage, especially when using a controller instead of a mouse. Then, you turn the wheel, and as it rotates, you need to keep your cursor hovering over that invisible sweet spot. Your pick is represented by a round cursor that you move around inside the wheel to find the sweet spot, which turns your cursor yellow. In KCD's lockpicking minigame, the lock is represented by a circle, sort of like a wheel.
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